Update History

Full patch notes for MECCHA CHAMELEON, sourced from official Steam news.

v2.5.0

UPDATE
2026-07-04

Osaka Rework & Paint Brush Improvement

  • Reworked the official map "Osaka"
  • Improved the resolution of the paint brush
  • Added an experimental color palette for upcoming controller support
  • Improved the stability of the 3D color picker
  • Fixed collision detection still applied to invisible players in Reverse Chicken Race
  • Fixed displayed paint in Reverse Chicken Race occasionally not synchronized

A collaboration map will be released mid-next week!

v2.4.1

HOTFIX
2026-07-03

Reverse Chicken Race Balance

  • Reduced points for discovering countdown in Reverse Chicken Race from 1000 to 500
  • Fixed turn not changing when a dropped-out player was discovered in Reverse Chicken Race
  • Changed UI buttons so they can no longer be selected using spacebar

v2.4.0

UPDATE
2026-07-02

New Mode: Reverse Chicken Race

  • Added new mode: Reverse Chicken Race — deduce the hidden player's identity from their body paint, find them first to earn points. Hiders earn points by staying unnoticed. Most points wins!
  • Allowed Hunters to use the free camera during the answer reveal
  • Fixed forcing a Mod map to start causing the game to launch mid-match

v2.3.2

HOTFIX
2026-07-01

Rotation & Performance Fixes

  • Added "In-place Rotation" — can be used in conjunction with "Rotation Lock"
  • Spectator target now auto-switches when the target disappears
  • Fixed nameplate display status resetting
  • Fixed Korean server creation screen translation error
  • Reduced lag caused when many players paint at the same time
  • Fixed climbing ring remaining visible when transitioning to spectating

A new mode, "Reverse-Calculation Chicken Race," will be added later today.

v2.3.1

HOTFIX
2026-07-01

Rotate in Place & Lag Reduction

  • Added "Rotate in Place" (replaced "Rotation Lock")
  • Spectator target auto-switches if they vanish
  • Fixed nameplate display state reset issue
  • Fixed Korean server creation screen mistranslation
  • Reduced lag when many players paint simultaneously
  • Fixed climbing ring visible during spectating transition

A new mode, "Reverse Countdown Chicken Race," is scheduled to be added later today.

v2.3.0

UPDATE
2026-06-29

Hunter Ammo System

  • Added ammo limits for Hunters (toggleable in options) — 1 ammo consumed on miss, 1 restored on hit, none consumed on fleeing players. Hiders win if all Hunters run out of ammo.
  • Increased maximum number of server tags to 5
  • Fixed duplicate server tags being set
  • Fixed Body Type UI not closing when becoming a Hunter
  • Fixed "Hunter Victory" displayed under all conditions
  • Fixed clones not disappearing instantly in modes other than Double Mode

v2.2.1

HOTFIX
2026-06-28

AMD GPU Fix & Sewer Update

  • Fixed decoys appearing solid black on AMD GPUs
  • Added minor random elements to the official map "Sewer"

v2.2.0

UPDATE
2026-06-28

Mansion Randomization & Cube Sizes

  • Randomization introduced for furniture and other elements in "Hide-and-Seek Mansion" — planned for all maps in the future
  • Added 1.4x and 1.7x size options for the character "Cube"
  • Fixed game becoming unresponsive if body type selection opened during paint mode
  • Fixed game not ending if it started after a hunter disconnected
  • Fixed characters with 1.4x scale or larger getting stuck on stairs
  • Changed system to save data locally if cloud saving fails
  • Fixed loading trigger when attempting to join an inaccessible server

v2.1.0

UPDATE
2026-06-27

Backrooms Rework & QoL Improvements

  • Total number of discoveries is now displayed
  • Reworked the official map "The Backrooms"
  • Added a "No Mods" tag to the server browser
  • Player count can now be checked in the lobby
  • Added a quit button to the Mod download request screen
  • Adjusted the 3D eyedropper to make picking up colors easier
  • Improved the usability of the metallic and roughness sliders
  • Fixed servers at max capacity appearing in public searches
  • Pressing an emote during paint mode now automatically exits paint mode
  • Fixed dying while selecting emote preventing the selection screen from closing
  • Fixed appearance of clones being delayed