Update Log
Full patch notes for MECCHA CHAMELEON, sourced from official Steam news. All 9 updates documented since launch.
v2.5.0
UPDATENew ContentOsaka Rework & Paint Brush Improvement
- •Reworked the official map "Osaka"
- •Improved the resolution of the paint brush
- •Added an experimental color palette for upcoming controller support
- •Improved the stability of the 3D color picker
- •Fixed collision detection still applied to invisible players in Reverse Chicken Race
- •Fixed displayed paint in Reverse Chicken Race occasionally not synchronized
A collaboration map will be released mid-next week!
v2.4.1
HOTFIXBalanceReverse Chicken Race Balance
- •Reduced points for discovering countdown in Reverse Chicken Race from 1000 to 500
- •Fixed turn not changing when a dropped-out player was discovered in Reverse Chicken Race
- •Changed UI buttons so they can no longer be selected using spacebar
v2.4.0
UPDATENew ContentNew Mode: Reverse Chicken Race
- •Added new mode: Reverse Chicken Race — deduce the hidden player's identity from their body paint, find them first to earn points. Hiders earn points by staying unnoticed. Most points wins!
- •Allowed Hunters to use the free camera during the answer reveal
- •Fixed forcing a Mod map to start causing the game to launch mid-match
v2.3.2
HOTFIXBug FixRotation & Performance Fixes
- •Added "In-place Rotation" — can be used in conjunction with "Rotation Lock"
- •Spectator target now auto-switches when the target disappears
- •Fixed nameplate display status resetting
- •Fixed Korean server creation screen translation error
- •Reduced lag caused when many players paint at the same time
- •Fixed climbing ring remaining visible when transitioning to spectating
A new mode, "Reverse-Calculation Chicken Race," will be added later today.
v2.3.1
HOTFIXPerformanceRotate in Place & Lag Reduction
- •Added "Rotate in Place" (replaced "Rotation Lock")
- •Spectator target auto-switches if they vanish
- •Fixed nameplate display state reset issue
- •Fixed Korean server creation screen mistranslation
- •Reduced lag when many players paint simultaneously
- •Fixed climbing ring visible during spectating transition
A new mode, "Reverse Countdown Chicken Race," is scheduled to be added later today.
v2.3.0
UPDATEBalanceHunter Ammo System
- •Added ammo limits for Hunters (toggleable in options) — 1 ammo consumed on miss, 1 restored on hit, none consumed on fleeing players. Hiders win if all Hunters run out of ammo.
- •Increased maximum number of server tags to 5
- •Fixed duplicate server tags being set
- •Fixed Body Type UI not closing when becoming a Hunter
- •Fixed "Hunter Victory" displayed under all conditions
- •Fixed clones not disappearing instantly in modes other than Double Mode
v2.2.1
HOTFIXBug FixAMD GPU Fix & Sewer Update
- •Fixed decoys appearing solid black on AMD GPUs
- •Added minor random elements to the official map "Sewer"
v2.2.0
UPDATENew ContentMansion Randomization & Cube Sizes
- •Randomization introduced for furniture and other elements in "Hide-and-Seek Mansion" — planned for all maps in the future
- •Added 1.4x and 1.7x size options for the character "Cube"
- •Fixed game becoming unresponsive if body type selection opened during paint mode
- •Fixed game not ending if it started after a hunter disconnected
- •Fixed characters with 1.4x scale or larger getting stuck on stairs
- •Changed system to save data locally if cloud saving fails
- •Fixed loading trigger when attempting to join an inaccessible server
v2.1.0
UPDATENew ContentBackrooms Rework & QoL Improvements
- •Total number of discoveries is now displayed
- •Reworked the official map "The Backrooms"
- •Added a "No Mods" tag to the server browser
- •Player count can now be checked in the lobby
- •Added a quit button to the Mod download request screen
- •Adjusted the 3D eyedropper to make picking up colors easier
- •Improved the usability of the metallic and roughness sliders
- •Fixed servers at max capacity appearing in public searches
- •Pressing an emote during paint mode now automatically exits paint mode
- •Fixed dying while selecting emote preventing the selection screen from closing
- •Fixed appearance of clones being delayed