Update History
Full patch notes for MECCHA CHAMELEON, sourced from official Steam news.
v2.5.0
UPDATEOsaka Rework & Paint Brush Improvement
- •Reworked the official map "Osaka"
- •Improved the resolution of the paint brush
- •Added an experimental color palette for upcoming controller support
- •Improved the stability of the 3D color picker
- •Fixed collision detection still applied to invisible players in Reverse Chicken Race
- •Fixed displayed paint in Reverse Chicken Race occasionally not synchronized
A collaboration map will be released mid-next week!
v2.4.1
HOTFIXReverse Chicken Race Balance
- •Reduced points for discovering countdown in Reverse Chicken Race from 1000 to 500
- •Fixed turn not changing when a dropped-out player was discovered in Reverse Chicken Race
- •Changed UI buttons so they can no longer be selected using spacebar
v2.4.0
UPDATENew Mode: Reverse Chicken Race
- •Added new mode: Reverse Chicken Race — deduce the hidden player's identity from their body paint, find them first to earn points. Hiders earn points by staying unnoticed. Most points wins!
- •Allowed Hunters to use the free camera during the answer reveal
- •Fixed forcing a Mod map to start causing the game to launch mid-match
v2.3.2
HOTFIXRotation & Performance Fixes
- •Added "In-place Rotation" — can be used in conjunction with "Rotation Lock"
- •Spectator target now auto-switches when the target disappears
- •Fixed nameplate display status resetting
- •Fixed Korean server creation screen translation error
- •Reduced lag caused when many players paint at the same time
- •Fixed climbing ring remaining visible when transitioning to spectating
A new mode, "Reverse-Calculation Chicken Race," will be added later today.
v2.3.1
HOTFIXRotate in Place & Lag Reduction
- •Added "Rotate in Place" (replaced "Rotation Lock")
- •Spectator target auto-switches if they vanish
- •Fixed nameplate display state reset issue
- •Fixed Korean server creation screen mistranslation
- •Reduced lag when many players paint simultaneously
- •Fixed climbing ring visible during spectating transition
A new mode, "Reverse Countdown Chicken Race," is scheduled to be added later today.
v2.3.0
UPDATEHunter Ammo System
- •Added ammo limits for Hunters (toggleable in options) — 1 ammo consumed on miss, 1 restored on hit, none consumed on fleeing players. Hiders win if all Hunters run out of ammo.
- •Increased maximum number of server tags to 5
- •Fixed duplicate server tags being set
- •Fixed Body Type UI not closing when becoming a Hunter
- •Fixed "Hunter Victory" displayed under all conditions
- •Fixed clones not disappearing instantly in modes other than Double Mode
v2.2.1
HOTFIXAMD GPU Fix & Sewer Update
- •Fixed decoys appearing solid black on AMD GPUs
- •Added minor random elements to the official map "Sewer"
v2.2.0
UPDATEMansion Randomization & Cube Sizes
- •Randomization introduced for furniture and other elements in "Hide-and-Seek Mansion" — planned for all maps in the future
- •Added 1.4x and 1.7x size options for the character "Cube"
- •Fixed game becoming unresponsive if body type selection opened during paint mode
- •Fixed game not ending if it started after a hunter disconnected
- •Fixed characters with 1.4x scale or larger getting stuck on stairs
- •Changed system to save data locally if cloud saving fails
- •Fixed loading trigger when attempting to join an inaccessible server
v2.1.0
UPDATEBackrooms Rework & QoL Improvements
- •Total number of discoveries is now displayed
- •Reworked the official map "The Backrooms"
- •Added a "No Mods" tag to the server browser
- •Player count can now be checked in the lobby
- •Added a quit button to the Mod download request screen
- •Adjusted the 3D eyedropper to make picking up colors easier
- •Improved the usability of the metallic and roughness sliders
- •Fixed servers at max capacity appearing in public searches
- •Pressing an emote during paint mode now automatically exits paint mode
- •Fixed dying while selecting emote preventing the selection screen from closing
- •Fixed appearance of clones being delayed
v2.0.0
UPDATEClones, TPS View & Mod Tags
- •You can now create clones (Up to 2 clones). Clones count toward the blind spot metrics. If a clone is destroyed, the main body is also destroyed.
- •Added TPS view for Hunters.
- •Added 'Modded' to server tags.
- •Added Turkish language support.
- •Fixed an issue where the Mod requirement screen overlapped with the hidden character selection screen.
v1.9.0
UPDATENew Character: Cube
- •New character 'Cube' has been added.
- •Characters can now be selected individually before starting the game.
- •The selected map can now be confirmed before starting the game.
- •Hiding players' positions are now less likely to desynchronize.
- •Fixed an issue where some poses would stop midway.
- •The hunter's shotgun firing delay has been increased from 1.5s to 2.0s.
v1.8.1
HOTFIXEmote Hotfix
- •Added 11 new emotes.
- •Fixed a gap in the 'Osaka' map that allowed players to clip out of bounds.
- •Fixed an issue where eliminated players in Basic Mode did not disappear.
v1.8.0
UPDATENew Emotes & Osaka Fixes
- •Added 11 new emotes.
- •Fixed a gap in the 'Osaka' map that allowed players to clip out of bounds.
- •Fixed an issue where eliminated players in Basic Mode did not disappear.
v1.7.0
UPDATENew Map: Osaka & Report Feature
- •Added a new official map 'Osaka'.
- •Added a report feature.
- •Fixed the Discord link on the title screen.
v1.6.1
HOTFIXCloud Save & BGM Fix
- •Fixed an issue where infinite loading occurs on the cloud save screen.
- •Fixed an issue where BGM does not play.
v1.6.0
UPDATEHider Size Options
- •Added an option to change the size of the Hiders.
- •Implemented countermeasures for the cloud save error.
v1.5.1
HOTFIXSearch Phase & Clipping Fix
- •Fixed an issue where already-found players would reappear during the search phase.
- •Fixed an issue where Seekers who failed to load the map could clip through it and eliminate players.
v1.5.0
UPDATELike System & Scoring Changes
- •During the answer reveal, you can now press 'Like' for hidden players. It can be pressed once per match, and the number of 'Likes' is saved forever.
- •You can no longer obtain missed points if you are moving.
- •Changed the emission color during the answer reveal time. Undiscovered: Red, Discovered: Blue.
v1.4.1
HOTFIXDetection & Workshop API Fix
- •Fixed an issue where detected players might not be deleted after a certain period of time.
- •Fixed an issue where the Steam Workshop API call limit was easily reached.
- •Fixed an issue where the server status was displayed in white.
- •Fixed an issue where the nameplate was not displayed upon login, even though its visibility status was set to ON.
v1.4.0
UPDATENew Map: Sugarland
- •Added the new official map 'Sugarland'.
- •Players can now check via search if a game is currently in progress on a server.
- •Adjusted login authentication issues.
- •Fixed a bug where being discovered while in Paint Mode prevented players from exiting the mode.
- •Server tags are now selected by default based on language settings.
- •Reduced file size.
- •Adjusted voice chat icons.
- •Expanded the official map 'Penguin Hotel'.
v1.3.1
HOTFIXNameplate & Debris Fixes
- •Fixed an issue where nameplate display settings would change on their own.
- •Fixed an issue where Survivor debris would not disappear.
- •Fixed an issue where Survivor debris was being highlighted.
- •Fixed several glitches.
v1.3.0
UPDATEPost-Game Spot Reveal & Audio Fix
- •In 'Basic' and 'Growing Demon' modes, players can now see everyone's hiding spots after the game ends.
- •Reduced the shotgun firing sound.
- •Fixed the shotgun firing effect as seen by third-person players.
v1.2.2
UPDATEMotion Sickness Reduction
- •Adjustments have been made to reduce motion sickness when playing as a Hunter.
- •Added a key to hide the 'Missed Enemies' ranking.
v1.2.1
UPDATEFriend Invitations & Font Change
- •Added friend invitation feature.
- •Added an option to toggle whether the Missed Spot Ranking is displayed to Hunters.
- •Changed the in-game font.
- •Fixed an issue where maps would sometimes fail to load properly.
- •Fixed minor text errors.
- •Fixed an issue preventing scrolling on the player management screen.
v1.2.0
UPDATENew Map: Penguin Hotel & Rankings
- •Added a ranking based on distance and time spent within the Hunter's line of sight.
- •Added a new map: 'Penguin Hotel'.
- •Added 2 new poses.
- •Adjusted the Backrooms to prevent players from getting stuck inside walls.
- •Fixed a rare crash issue that occurred when changing maps.
- •Optimized stage loading to reduce processing load.
- •Mod integration now supported without needing to recreate the server.
v1.1.1
HOTFIXJoin Mid-Session Fix
- •Disable the 'Join Mid-Session' filter.
- •Fix the display of the number of participants.
v1.1.0
UPDATEProximity Voice Chat & UI Overhaul
- •Matching UI improvements.
- •Fixed a bug where settings such as camera sensitivity reset.
- •Fixed an issue preventing players from connecting to the server properly.
- •Public server search will no longer display servers with games in progress.
- •Added proximity voice chat.
- •Fixed collision detection for some objects.
- •Fixed an issue where server player count was incorrectly displayed as 0.
- •Improved the visibility of the in-game UI.
- •Increased Hunter FOV from 90 to 100 (to prevent motion sickness).
- •Brightened the shadows across stages.
- •Default skylight will now be disabled when using custom maps.
v1.0.3
HOTFIXCollision & Localization Fix
- •Reduced the possibility of hunters unintentionally passing through ceilings.
- •Corrected text related to matchmaking.
- •Improved the visibility of the free spectator button.
- •Added Traditional Chinese characters.
- •Tags are now always displayed in search results.
v1.0.2
HOTFIXServer Search & Balance Fix
- •Changed the search results to display private servers even if the region doesn't match.
- •Survivors in free-camera mode can now whistle.
- •Tightened the detection for survivors who are buried under objects.
v1.0.1
HOTFIXCloud Save & Menu Fix
- •Fixed an issue where users were unable to log in due to a problem with cloud save data.
- •Fixed an issue where the menu tab could not be closed.